As a university copyright officer, I provide copyright information for research and scholarly communication – from ethics applications to publication.
What’s up, Doc?
Copyright questions can often be a manifestation of a larger issue than copyright. For example, a question about the mining or use of Twitter posts while involving third party copyright is also a matter of contract – what use of content is allowed under platform terms. Alternatively, the question might be about copyright, but it’s one where the law doesn’t provide the answer – does the scope of the fair dealing for research exception extend to publication? These types of enquiries illustrate that researchers need to understand copyright and a range of related issues relevant to research and communication.]
Couple these uncertainties with the fact that there is no harmony in copyright laws between jurisdictions in a global research and communication community, and it means there are sure to be some persistent copyright myths to de-bunk in order to understand what is allowed. For example, the concept of “fair use” of copyright is well known globally and researchers in Australia often ask if the use they want to make of third-party copyright is a “fair use”. They are not aware that they cannot rely on it in Australia and are not generally aware of the “fair dealing” provisions that are available to them. Misinformation combined with limited confident knowledge about re-use rights leave researchers confused and anxious about copyright matters.
Back to basics
The savvy 21st century researcher needs some basic copyright knowledge to feel confident to manage their own copyright, their use of third-party copyright, and related publication matters. Researchers have always been required by traditional publishers to manage copyright, but today funder and institutional requirements for Open Access require a level of knowledge about open licensing and the effect of a Creative Commons licence on communication and reuse.\
Out with the old
Copyright is a pretty dry topic. At Queensland University of Technology, within the Research Support Team I am a member of, a wide range of copyright guidance is available including self-help, workshop and direct enquiry. When we “teach” in traditional workshops I am not confident that transferrable learning occurs in a way that will enable future decision making. In part, I put this down to a lack of engagement in traditionally-delivered workshops and seminars.
Making a game of it
Game play has benefits to adult learning, and this is a direction that copyright education has gone in. The UK Copyright Literacy organisation mantra is “decoding copyright and bringing you enlightenment”. Jane Secker and Chris Morrison (2016) have led the way by creating games which are played in workshops. They have found that the interactivity of a games situation engages learners in training, but is also a drawcard to attend. Chris and Jane have created two games: Copyright the Card Game which teaches the basics of copyright law and application; and The Publishing Trap which facilitates informed decision making for the research lifecycle including IP and copyright. Following suit and inspired by this, Tohatoha – Aotearoa New Zealand’s peak open advocacy body have released Creative Commons Release ‘Em Poker – a poker style card game about Creative Commons licensing. This game is correct for all jurisdictions because CC licences are global.
Back to the thorn that is jurisdictional copyright, this year I worked with the Australian Libraries Copyright Committee and a number of librarians to localise Copyright the Card Game to Australian copyright law. The resulting Copyright the Card Came: Australian Edition is correct for Australian law; and it has an Australian look and feel to it.
The proof is in the pudding
This year, Australian librarians and copyright officers have played Copyright the Card Came: Australian Edition in workshops, and professional development programs and at conferences. The feedback has been very positive. The interactive environment and scenario-based play is a positive contribution to learning which has made the copyright workshop a much more enjoyable prospect for teachers and learners.
If you are interested in playing, ask your librarian or copyright officer if they can organise it. Alternatively, all the resources including the card deck and workshop presentation are available online.
A beautiful deck of Creative Commons Release ‘Em Poker cards can be purchased online. Copyright: The Card Game and The Publishing Trap resources can be printed from the websites below.
Secker, Jane and Morrison, Chris (2016) Copyright education and training. In: Copyright and E-learning: a Guide for Practitioners. Facet Publishing, London, UK, pp. 211-238. http://eprints.lse.ac.uk/67926/1/Secker_Copyright%20education_2016.pdf
This post may be cited as:
Quatermass, N. (21 December 2019) It’s the hand you’re dealt: Copyright card games and publishing board games are in! Research Ethics Monthly. Retrieved from: https://ahrecs.com/research-integrity/its-the-hand-youre-dealt-copyright-card-games-and-publishing-board-games-are-inhttps://ahrecs.com/research-integrity/its-the-hand-youre-dealt-copyright-card-games-and-publishing-board-games-are-in