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Australasian Human Research Ethics Consultancy Services Pty Ltd (AHRECS)

The Publishing Trap (A game by UK Copyright Literacy | October 2017)

Published/Released on October 28, 2017 | Posted by Admin on September 22, 2019 / , , , , , , , ,
 


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Introduction
The Publishing Trap is a board game from the UK Copyright Literacy team that allows participants to explore the impact of scholarly communications choices and discuss the role of open access in research by following the lives of four researchers – from doctoral research to their academic legacies. It is a full functioning, prototype game first developed in 2016 when it won a runner’s up prize at the LILAC Lagadothon. However, the game has evolved considerably since then.

A great research outputs/academic career game, produced by UK Copyright Literacy that is an engaging and informative alternative to ‘chalk and talk’ workshops.

Aim of the Game
The Publishing Trap is a game about research dissemination and scholarly communication in Higher Education. The game follows the academic career of four characters who at each stage in their career, from PhD submission, through to Professorship, are presented with a series of scenarios about which they have to make choices. The characters make decisions about how to disseminate their research at conferences, in academic journals and in monographs or textbooks. Ultimately the game helps researchers to understand how money, intellectual property rights, and both open and closed publishing models affect the dissemination and impact of their research. Through playing the game in teams, players get to discuss the impact of each character’s choices. The game ends at the end of the character’s life, when players sees the consequences of the choices they have made in terms of money, knowledge and impact.
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The Audience
The Publishing Trap is aimed at early career researchers and academics, as well as anyone who has a vested interested in understanding how access to information works and how the whole scholarly communication system in higher education operates. Although it is not intended to promote any particular ideological position, it should be valuable to staff who are advocating for a greater acceptance of open access publishing models and trying to encourage academic staff to make informed choices when they sign publishing contracts and submit their work to the institutional repository.
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Access the game’s web site



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