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Australasian Human Research Ethics Consultancy Services Pty Ltd (AHRECS)

Fighting Citation Pollution — The Challenge of Detecting Fraudulent Journals in Works Cited – Scholarly Kitchen ( Lisa Janicke Hinchliffe and Michael Clarke | September 2019)0

Posted by Admin in on October 7, 2019

As citations to articles in fraudulent journals increasingly appear in article manuscripts, vexing reviewers and editors alike, the scholarly communications community needs to develop an automated shared service to assess works cited efficiently and ensure that authors are not inadvertently polluting the scholarly record.

The scale of the number of questionable publishers is startling (just thinking about 10,000 fraudulent publishers can be overwhelming).  The HYDRA idea discussed in this Scholarly Kitchen piece has a lot going for it.  We are planning a Research Ethics Monthly piece reflecting on the issues.

CrossRef’s recent decision to rescind the membership of OMICS brings the issue of citation pollution into sharp relief. The decision comes in the wake of $50 million fine levied against the publisher by the US Federal Trade Commission in a summary judgement earlier this year. Now CrossRef is freezing OMICS out of its ecosystem. While DOIs already deposited will remain active, OMICS will no longer be able to deposit DOIs via CrossRef.

CrossRef is not the only organization to grapple with this issue. The Scientist reported in May on growing concerns among researchers about papers from fraudulent publishers finding their way into PubMed via PubMedCentral. Once in PubMed, the papers appear just like any other paper and can easily be found and cited by researchers.

Read the rest of this discussion piece


Copyright the Card Game – Australian Edition (a game produced by Creative Commons Australia and the Australian Libraries Copyright Committee, in partnership with the Australian Digital Alliance | April 2019)0

Posted by Admin in on September 28, 2019

Copyright The Card Game – Australian Edition is an adaptation of Copyright The Card Game v3.0 by Chris Morrison and Jane Secker. This Edition and the original game are licensed for reuse under the terms of a Creative Common Attribution-Noncommercial-ShareAlike 4.0 International licence,

This Edition was adapted for Australia and Australian copyright law by Nerida Quatermass, Kate Makowiecka, Lisa Conti Phillipps, Elliott Bledsoe and Jessica Coates. It is proudly produced by Creative Commons Australia and the Australian Libraries Copyright Committee, in partnership with the Australian Digital Alliance.


You can download the cards as a PDF with or without bleeds:

Access the rest of the game materials and instructions

(US) Columbia historian stepping down after plagiarism finding – Retraction Watch (Adam Marcus | September 2019)0

Posted by Admin in on September 26, 2019

A tenured professor of history at Columbia University will be stepping down at the end of next year after an investigating committee at the school found “incontrovertible evidence of research misconduct” in his controversial 2013 book.

Charles King Armstrong, the Korea Foundation Professor of Korean Studies in the Social Sciences, was found to have “cited nonexistent or irrelevant sources in at least 61 instances” in “Tyranny of the Weak: North Korea and the World, 1950-1992,” according to the Columbia Spectator, which first reported on the resignation last week.

In a September 10 letter, Maya Tolstoy, dean of the Faculty of Arts and Sciences, announced the news to the institution:

Read the rest of this discussion piece

The Publishing Trap (A game by UK Copyright Literacy | October 2017)0

Posted by Admin in on September 22, 2019

The Publishing Trap is a board game from the UK Copyright Literacy team that allows participants to explore the impact of scholarly communications choices and discuss the role of open access in research by following the lives of four researchers – from doctoral research to their academic legacies. It is a full functioning, prototype game first developed in 2016 when it won a runner’s up prize at the LILAC Lagadothon. However, the game has evolved considerably since then.

A great research outputs/academic career game, produced by UK Copyright Literacy that is an engaging and informative alternative to ‘chalk and talk’ workshops.

Aim of the Game
The Publishing Trap is a game about research dissemination and scholarly communication in Higher Education. The game follows the academic career of four characters who at each stage in their career, from PhD submission, through to Professorship, are presented with a series of scenarios about which they have to make choices. The characters make decisions about how to disseminate their research at conferences, in academic journals and in monographs or textbooks. Ultimately the game helps researchers to understand how money, intellectual property rights, and both open and closed publishing models affect the dissemination and impact of their research. Through playing the game in teams, players get to discuss the impact of each character’s choices. The game ends at the end of the character’s life, when players sees the consequences of the choices they have made in terms of money, knowledge and impact.

The Audience
The Publishing Trap is aimed at early career researchers and academics, as well as anyone who has a vested interested in understanding how access to information works and how the whole scholarly communication system in higher education operates. Although it is not intended to promote any particular ideological position, it should be valuable to staff who are advocating for a greater acceptance of open access publishing models and trying to encourage academic staff to make informed choices when they sign publishing contracts and submit their work to the institutional repository.

Access the game’s web site